They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.
What do they bring to their army?
Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.
Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.
Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).
Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.